14 years, 9 months ago
Highlights
It my misunderstanding!The final calculated texture coordinate(S,T,R,Q) by OpenGL should be: (S,T,R,Q)=T*(s,t,r,q) //(s,t,r,q) is the value in the vertex buffer
14 years, 9 months ago
14 years, 9 months ago
I can not understand how the texture coordinates are generated,when we call "glMatrixMode(GL_TEXTURE)".for example,if I just set the matrix as IDENTITY matrix.and I ha…
14 years, 9 months ago
Thanks,I have checked my vertex info, just 4 vertices very simple.I use RTT ,the content in the texture is updated correctly.Let me describe my case in more detail: Here is my s…
14 years, 9 months ago
14 years, 9 months ago
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See all in DiscussionsIt my misunderstanding!The final calculated texture coordinate(S,T,R,Q) by OpenGL should be: (S,T,R,Q)=T*(s,t,r,q) //(s,t,r,q) is the value in the vertex buffer
14 years, 9 months ago
Thanks,I have checked my vertex info, just 4 vertices very simple.I use RTT ,the content in the texture is updated …
14 years, 9 months ago
hi haegarr, thanks for your kindly answer. I want to achieve the reflection effect by using an inverted camera to …
14 years, 9 months ago