14 years, 1 month ago
Highlights
Community contributions featuredI'd guess Line 20: g.fillRect(spaceShip.xpos+xOffset, spaceShip.ypos+yOffset, 20, 10); where the offsets are the x and y distances from the top left corner of the spaceship…
14 years, 1 month ago
14 years, 4 months ago
Hi, In my game engine I output stuff for debugging purposes to the windows console using std::cout. I wanted to use colors so I can more easily oversee what is going on, as well…
14 years, 4 months ago
Hi, I am working on my component based engine, and trying to implement an entityID system. The way I am planning it is that each entity and component has a unique int ID and a u…
14 years, 5 months ago
I am working on a scrolling shooter in C++ / SFML, and without knowing anything about component and inheritance based design, I have intuitively started designing my engine and…
14 years, 5 months ago
Latest Activity
See all in DiscussionsI'd guess Line 20: g.fillRect(spaceShip.xpos+xOffset, spaceShip.ypos+yOffset, 20, 10); where the offsets are the x and y distances from the top …
14 years, 1 month ago
Thanks for your help, I'll try your example, my uncertainty in this topic is because I didn't work with custom …
14 years, 4 months ago
I guess it comes down to this: Do I have to sacrifice one of the following: [color=#ff0000]1. [color=#000000]String based color …
14 years, 4 months ago