14 years, 9 months ago
Highlights
14 years, 9 months ago
Yes I tried glGetError() but it didn't return any error inside the main program. @V-man : Even that doesn't work; gives a similar output
14 years, 9 months ago
I am writing a simple GLSL program in which I am passing an array of ints as a three vector (uniform) into my vertex shader. However I am not able to extract the same values tha…
14 years, 9 months ago
The ivec3 did the job! Thanks for that. However, the problem persists if I pass an array of 1 vectors : loc1 = glGetUniformLocation (ShaderProgram, (char *)"data")…
14 years, 9 months ago
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Yes I tried glGetError() but it didn't return any error inside the main program. @V-man : Even that doesn't work; …
14 years, 9 months ago
The ivec3 did the job! Thanks for that. However, the problem persists if I pass an array of 1 vectors …
14 years, 9 months ago
I am writing a simple GLSL program in which I am passing an array of ints as a three vector …
14 years, 9 months ago