14 years, 8 months ago
Highlights
*sigh*. Turns out, the above code is right... but only if you normalize the derivative first. After hours of going around in circles, it of course turns out to be something triv…
14 years, 8 months ago
I have a procedural planetary renderer up and running, using GPU Simplex Noise (Hybrid Multi-fractal and fBm terrain). I recently implemented derivatives in my code, which seem…
14 years, 8 months ago