13 years, 9 months ago
Highlights
First, note that I mainly use C# together with XNA and Unity3D, so maybe the rules for games and engines using C++ are different. Anyway, I strongly prefer the first option. Whi…
13 years, 9 months ago
13 years, 9 months ago
I've implemented a networking library with uses the techniques described in the "Tribes Networking" paper, now in my current design I have a packet window size of 32 (aka. I can…
13 years, 9 months ago
Assume my game is running at a rate of 60Hz (~16.66 ms) on both the server and client and updates from the server to the client is sent at 20Hz (50ms). Now since the game is run…
13 years, 9 months ago
So, I have been working on my networking code more and more, and to be honest it's starting to look pretty nicely :). But, enough talk... my question is pretty straight. When im…
13 years, 9 months ago
Latest Activity
See all in DiscussionsFirst, note that I mainly use C# together with XNA and Unity3D, so maybe the rules for games and engines …
13 years, 9 months ago
The "poke/what" packet sounds like a "heartbeat," which is sometimes used to keep idle connections alive. NAT gateways may be …
13 years, 9 months ago
I've implemented a networking library with uses the techniques described in the "Tribes Networking" paper, now in my current design …
13 years, 9 months ago