11 years, 2 months ago
Highlights
I'm big on uniformity when it comes to template libraries. If I'm implementing half the operators, why not just do them all? I agree they'll probably never be used, and usually…
11 years, 2 months ago
11 years, 2 months ago
Hi GameDev.net! I've been working on a math and template library on and off since January and I've finally gotten to a point I feel comfortable calling version 1.0.  …
11 years ago
Hi GameDev.net! I've been working on a math and template library on and off since January and it's gotten to a point where I'm comfortable sharing it. https://github.com/…
11 years, 2 months ago
For the past year or so I've been toying with game engine dev on and off and I've tried a couple different approaches to allocating and storing "game objects" (actors, entities,…
12 years, 8 months ago
Latest Activity
See all in DiscussionsHi GameDev.net! I've been working on a math and template library on and off since January and I've finally …
11 years ago
I'm big on uniformity when it comes to template libraries. If I'm implementing half the operators, why not just do …
11 years, 2 months ago
Haha, yeah, I felt pretty clever. It started with incrementing every letter in the name of the "std" namespace (s->t, …
11 years, 2 months ago