13 years, 6 months ago
Highlights
Create separate classes for Shaders, Vertex Buffers etc. For example i have the following class for vertex shader: class VertexShaderDX11 { protected: ID3D11V…
13 years, 6 months ago
13 years, 9 months ago
Hi, guys! I'm trying to implement Gaussian Filter using compute shader. I have two texture resources. Firstly, I render entire scene to the first texture. Then I apply g…
13 years, 10 months ago
Hello! I'm trying to implement GPU skinning using md5 format. But after many hours of trying to figure out what's wrong I still get incorrect results for animation.…
13 years, 10 months ago
I guess, you can use btRigidBody::setFlags method and set proper flags to configure behavior for your rigid body. Here is a list of all flags(line 117).
13 years, 9 months ago
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See all in DiscussionsCreate separate classes for Shaders, Vertex Buffers etc. For example i have the following class for vertex shader: class …
13 years, 6 months ago
I guess, you can use btRigidBody::setFlags method and set proper flags to configure behavior for your rigid body. Here is a …
13 years, 9 months ago
Okay. Imagine you missile is going to the right (1, 0) - x and y coordinates accordingly. Currently it has …
13 years, 9 months ago