Hi, Does anyone have a solution to exporting normals of mirrored meshes when using the IGame interface (3ds max sdk)? currently I'm just calling: FaceVert.normal = gm->Ge…
14 years, 8 months ago
Hi, Does anyone have a solution to exporting normals of mirrored meshes when using the IGame interface (3ds max sdk)? currently I'm just calling: FaceVert.normal = gm->Ge…
14 years, 8 months ago
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