10ย years, 8ย months ago
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10ย years, 8ย months ago
If I have 10 different shaders for drawing 10 different shaded objects that need the same view matrix do I need to update this view matrix for every shader which means that I haโฆ
10ย years, 5ย months ago
I have an ID3D10EffectVectorVariable in HLSL code it looks like this: int4 array; float4 VS() { uint x = 0; //"x" is loaded from texture can be a value bigger than 3 int grโฆ
10ย years, 5ย months ago
if I have a technique that uses the geometry shader, is there any reason to use the vertex shader to do something( except for passing input assembler data to the geometry shaderโฆ
10ย years, 7ย months ago
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See all in DiscussionsIf I have 10 different shaders for drawing 10 different shaded objects that need the same view matrix do I โฆ
10ย years, 5ย months ago
I have an ID3D10EffectVectorVariable in HLSL code it looks like this: int4 array; float4 VS() { uint x = 0; //"x" โฆ
10ย years, 5ย months ago
if I have a technique that uses the geometry shader, is there any reason to use the vertex shader to โฆ
10ย years, 7ย months ago