13 years, 8 months ago
Highlights
Thank you for your help, I realized that I never called PSSetConstantBuffers(), so I fixed that and now everything is fine
13 years, 8 months ago
I am using a constant buffer to transfer data to my pixel shader The problem is that the buffer contains 0s in the shader during runtime for x, y, z, and w of the float4 member,…
13 years, 8 months ago
14 years, 1 month ago
I see a lot of comments about how writing code in something like C# is faster than C++, and I fail to understand why. This has nothing to do with performance of applications; si…
14 years, 1 month ago
Hello there, I have a 2D lighting engine that renders the game scene to the back buffer, renders the lighting map to a texture, and then renders the texture to the back buffer w…
14 years, 5 months ago
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See all in DiscussionsThank you for your help, I realized that I never called PSSetConstantBuffers(), so I fixed that and now everything is …
13 years, 8 months ago
I am using a constant buffer to transfer data to my pixel shader The problem is that the buffer contains …
13 years, 8 months ago
Thank you for these clarifications so far, and I would like to note that I asked this exact question on …
14 years, 1 month ago