14 years, 7 months ago
Highlights
14 years, 7 months ago
Yay! thanks everyone. Transposing the matrices before passing them to the video card did the trick!
14 years, 7 months ago
Hello there. I recently decided to port my engine from D3D10 to D3D11 and I am having serious problems when trying to pass the world, view and projection matrices to the GPU. I…
14 years, 7 months ago
Hello there, I am working on this graphics engine and I am now learning how to implement lights into the engine using HLSL. I've come across several tutorials that teach you…
14 years, 7 months ago
Hello, I am new here so I hope I am posting in the correct section. I will try to explain how the engine I am developing works so it'll be easier for you to see what am I do…
14 years, 8 months ago
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See all in DiscussionsYay! thanks everyone. Transposing the matrices before passing them to the video card did the trick!
14 years, 7 months ago
I do something similar, in D3D11 - differences are: -- using XMFLOAT4X4 for the matrix variable format -- loading to …
14 years, 7 months ago
Hello there. I recently decided to port my engine from D3D10 to D3D11 and I am having serious problems when …
14 years, 7 months ago