13 years, 10 months ago
Highlights
smasherprog's idea of using D3DX10_SPRITE_SAVE_STATE worked but now it appears to ignore the z-buffer test. I used [source lang="cpp"]ID3DX10Sprite *ppSprite; D3DX…
13 years, 10 months ago
13 years, 10 months ago
I have been trying to add text to my application using ID3DX10Font and D3DX10CreateFont but every time I say DrawText my other geometry stops rendering correctly. I have attache…
13 years, 10 months ago
13 years, 10 months ago
13 years, 10 months ago
Latest Activity
See all in Discussionssmasherprog's idea of using D3DX10_SPRITE_SAVE_STATE worked but now it appears to ignore the z-buffer test. I used [source lang="cpp"]ID3DX10Sprite *ppSprite; …
13 years, 10 months ago
There are no textures used here, the cubes have vertex colours which are interpolated in the shader
13 years, 10 months ago
The actual loop: [source lang="cpp"]renderer.beginRender(); //text.render(); for(int i = 0; i < 10; ++i) { cube.update(t, D3DXVECTOR3(0, i * 2, …
13 years, 10 months ago