10 years, 5 months ago
Highlights
No, it's ridiculously cheap!You can probably do it on the CPU in less than a microsecond. Any sprite rendering technique can be used, such as creating dynamic vert…
10 years, 5 months ago
10 years, 5 months ago
I've implemented John Chapman's Pseudo lens-flare in my OpenGL project and the result somewhat looks like this: What I'm trying to figure out is…
10 years, 5 months ago
Hi Folks, I am working on an Earth Simulation in OpenGL/GLSL and I've gotten pretty far until now. I was trying to find a way to render Aurora Borealis at the North and t…
10 years, 7 months ago
I am trying to do an earth simulation in OpenGL with GLSL shaders, and so far it's been going decent. Although I am stuck with a slightly small problem. Right now I have 3 spher…
11 years, 1 month ago
Latest Activity
See all in Discussions No, it's ridiculously cheap!You can probably do it on the CPU in less than a microsecond. Any sprite …
10 years, 5 months ago
@Hodgin I am not really aware of how SSBOs work yet, but I'll definitely take a look at that. …
10 years, 5 months ago
I've implemented John Chapman's Pseudo lens-flare in my OpenGL project and the result somewhat looks like this: …
10 years, 5 months ago