10ย years, 4ย months ago
Highlights
Community contributions featuredGenerally D3DLOCK_DISCARD is described as below: D3DLOCK_DISCARD indicates that the application does not need to keep the old vertex or index data in the buffer. If the graphicsโฆ
10ย years, 4ย months ago
10ย years, 4ย months ago
In order to load not compiled effect file You use function D3DXCreateEffectFromFile. In order to load comipled shader file You do: byte * data = loadFile("compiledShaderFilโฆ
10ย years, 4ย months ago
Hi When You work in 32-bit windows environment with coding your application and you are using shaders and do compilation in the code with the aid of: D3DXCompileShaderFromFile tโฆ
10ย years, 4ย months ago
Hi I have 2 computers at home. So far for about 5 years I have worked on my stationary PC with Windows XP 32 bit. I have shader files and some meshes in my game and they are renโฆ
10ย years, 6ย months ago
Latest Activity
See all in DiscussionsGenerally D3DLOCK_DISCARD is described as below: D3DLOCK_DISCARD indicates that the application does not need to keep the old vertex or โฆ
10ย years, 4ย months ago
Problem is solved when I use 0 flag instead of D3DLOCK_DISCARD. As I use this Lock in setup before rendering โฆ
10ย years, 4ย months ago
I thought the problem is with Intel GMA graphic card that software vertex processing has to be used but I โฆ
10ย years, 4ย months ago