5 years, 5 months ago
Highlights
Community contributions featuredMaybe should be:float3 TextureDiffuse = lerp(TextureOne.rgb, TextureTwo.rgb, float3(n,n,n));
5 years, 5 months ago
6 years ago
Hi!Could someone answer a question, please?Microsoft develops a project, the GSL.It is helpful, the application becomes more safe.Should it be used in a game engine or should be…
6 years, 7 months ago
Hi! Could someone suggest a solution for my problem? I am new to the UE4. I want to start developing an app. I need a texture of R16_UINT texels. It is an index in a shader, whi…
8 years, 1 month ago
Hi! Could someone answer my question, please? Does Oracle VirtualBox work with the D3D_FEATURE_LEVEL_9_3? (i want to host a Win7 machine with an DirectX application). The p…
11 years, 1 month ago
Latest Activity
See all in DiscussionsMaybe should be:float3 TextureDiffuse = lerp(TextureOne.rgb, TextureTwo.rgb, float3(n,n,n));
5 years, 5 months ago
Maybe replacing vertices order in the triangle help. It would change the “internal triangle” to “external triangle”.
6 years ago
Github is free of charge for private repos, but not in all versions.
6 years, 5 months ago