14 years, 7 months ago
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14 years, 7 months ago
14 years, 7 months ago
I have a BIG dynamic buffer, which adding tons of vertex and tons of draw calls every frame. What I want to do is just call map/unmap or updatesubresource once per frame. Read d…
14 years, 7 months ago
Here are some ways to initialize a vertex buffer that changes over time. Create a 2nd buffer with D3D10_USAGE_STAGING; fill the second buffer using ID3D11DeviceContext::Map, ID3…
14 years, 7 months ago
Thanks all the replies! that's really helpful. Due to updatesubresource actually takes two passes copies, is it faster to do like this : allocate a DEFAULT buffer, alloc…
14 years, 7 months ago
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See all in DiscussionsHere are some ways to initialize a vertex buffer that changes over time. Create a 2nd buffer with D3D10_USAGE_STAGING; fill …
14 years, 7 months ago
Thanks all the replies! that's really helpful. Due to updatesubresource actually takes two passes copies, is it faster to do …
14 years, 7 months ago
well, i can tell you, you will surely want to use a dynamic buffer, mapping and unmapping it to update …
14 years, 7 months ago