I'm looking for an engine that can handle a few things. 16 - 32 player multiplayer can handle large, mostly empty worlds Ability to change gravity on the fly, per-player…
13 years, 7 months ago
I'm looking for an engine that can handle a few things. 16 - 32 player multiplayer can handle large, mostly empty worlds Ability to change gravity on the fly, per-player…
13 years, 7 months ago
14 years, 7 months ago
-snip- Ahh that actually makes sense. Now tomorrow I'll just have to convert it to BASIC stynax which won't be a problem. Then I'll just modify the code to suit my n…
14 years, 7 months ago
I'm attempting to make a simple cube follow the player, but I haven't had much experience with the math part of this. If it matters I am using blitz3d, mainly for its ex…
14 years, 7 months ago
I'm looking for an engine that can handle a few things. 16 - 32 player multiplayer can handle large, …
13 years, 7 months ago
-snip- Ahh that actually makes sense. Now tomorrow I'll just have to convert it to BASIC stynax which won't be …
14 years, 7 months ago
I'm attempting to make a simple cube follow the player, but I haven't had much experience with the math part …
14 years, 7 months ago
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