14 years, 5 months ago
Highlights
AMD distributes gDEBugger now, they have a more up to date version. You might want to try it. http://developer.amd.com/tools/gdebugger/Pages/default.aspx
14 years, 5 months ago
14 years, 7 months ago
14 years, 7 months ago
Pass the MVPC matrix to your shader and use is as the MVP matrix. Draw the cube. Then pass the MVPT matrix to the shader using it as the MVP matrix and draw the triangle.
14 years, 7 months ago
The math behind a scaling function such as is glScalef() is just matrix multiplication. For each vertex (x0, y0, z0) you multiply by some scaling matrix. x1 s 0 0 x0 y1 = 0 s 0…
14 years, 7 months ago
Latest Activity
AMD distributes gDEBugger now, they have a more up to date version. You might want to try it. http://developer.amd.com/tools/gdebugger/Pages/default.aspx
14 years, 5 months ago
Pass the MVPC matrix to your shader and use is as the MVP matrix. Draw the cube. Then pass the …
14 years, 7 months ago
The math behind a scaling function such as is glScalef() is just matrix multiplication. For each vertex (x0, y0, z0) …
14 years, 7 months ago