14 years, 2 months ago
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14 years, 2 months ago
The `Index Buffer` will need updating every frame based on what the camera can see. The `Vertex Buffer` will only need updating every time a block is destroyed.This may only hap…
14 years, 2 months ago
Hi, I always wondered what is the right thing to do in this situation. This is a quick example, the third inheritance makes no sense but it adds more context to the question. cl…
14 years, 5 months ago
Hi, I am currently working on a game and I am having some difficulty understanding why my memory usage is so high. So for testing I created a simple project to that allocates me…
14 years, 7 months ago
Yes it will, the less draw calls the better in most situlations. You may be going around the problem in the wrong way. The graphics card is made to have huge amounts of vertices…
14 years, 2 months ago
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See all in DiscussionsThe `Index Buffer` will need updating every frame based on what the camera can see. The `Vertex Buffer` will only …
14 years, 2 months ago
Yes it will, the less draw calls the better in most situlations. You may be going around the problem in …
14 years, 2 months ago
You know what the problem is. The `device` variable is NULL and you are calling draw on it. Step through …
14 years, 4 months ago