14 years, 7 months ago
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14 years, 7 months ago
14 years, 7 months ago
I'm using two vertex buffers in my app, one is bound to the input assembler / vertex shader, the other is bound as a streamout target to the geometry shader. What I want to…
14 years, 7 months ago
14 years, 7 months ago
14 years, 7 months ago
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See all in DiscussionsYou might want to think about working from the most current version of his shaders (poke around in 'downloads'), rather …
14 years, 7 months ago
v3LightPos is actually the light direction, not the light position, even though the name suggests otherwise. It needs to be …
14 years, 7 months ago
I pass the object position to the shader and use vertex, camera and light position relative to that. These are …
14 years, 7 months ago