14 years, 4 months ago
Highlights
I'm sorry for the late reply What is this engine, you are using? It's physX 2.8.1 ( because it still has soft bodies). I would strongly recommend you to code all physics…
14 years, 4 months ago
14 years, 4 months ago
Hello, I'm working with soft bodies using a physics engine. The soft bodies are simulated as tetrahedrons. My purpose is to unite 2 soft bodies that were once whole in the o…
14 years, 5 months ago
This problem is regarding the 2.8.1 SDK version of PhysX .My requirement is to have a SoftBody that is suspended in mid air but still allows for interaction against other elemen…
14 years, 7 months ago
I checked it , it happened the way you said it would. I also tried to tie the particles using some form of spring joints from the engine with a little work around, and it had th…
14 years, 4 months ago
Latest Activity
See all in DiscussionsI'm sorry for the late reply What is this engine, you are using? It's physX 2.8.1 ( because it still …
14 years, 4 months ago
I checked it , it happened the way you said it would. I also tried to tie the particles using …
14 years, 4 months ago
My advise would be to NOT add any new features such as angular damping before you've fixed this bug. How …
14 years, 4 months ago