Hi! Im trying to get a simple deferred shading working. I have GBuffer with 3 textures ( image, position, normal ). Image : http://c.wrzuta.pl/w...shading_gbuffer Normal : h…
13 years, 10 months ago
Hi! Im trying to get a simple deferred shading working. I have GBuffer with 3 textures ( image, position, normal ). Image : http://c.wrzuta.pl/w...shading_gbuffer Normal : h…
13 years, 10 months ago
14 years, 6 months ago
i had the same ;p try add something like this after image loading glBindTexture(GL_TEXTURE_2D, textur[fNum]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glT…
14 years, 6 months ago
14 years, 6 months ago
Hi! Its agin me:P I rewrite my engine to opengl 3.3. I try to load models ( im using assimp ) But i have strange problem with texcoords i get this : Its looks like theres no…
14 years, 6 months ago
Hi there! Im writting here because i have a problem. One day i decided to stop writting my engine ( OpenGL + GLSL ) and start to write game. ( I already have GDD ( Game Desi…
14 years, 6 months ago
Hi! Im trying to get a simple deferred shading working. I have GBuffer with 3 textures ( image, position, normal …
13 years, 10 months ago
i had the same ;p try add something like this after image loading glBindTexture(GL_TEXTURE_2D, textur[fNum]); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE
14 years, 6 months ago
SOIL ( Simple OpenGL Image Loader ) -> SOIL_INVERT_Y flag in load funcion xd When soil invert texture about Y …
14 years, 6 months ago
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