7ย years, 7ย months ago
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@JohnnyCode you where right. It looked correct, but examining the skeleton, it sure wasn't. Image attached. Green skeleton is linearly blending the final matrices. Red skeletonโฆ
7ย years, 7ย months ago
When looking at bezier curves, it's easy to understand them intuitively as a few lerps between points. And they are fairly trivial to implement this way. Vector3 SampleCurve(Vecโฆ
7ย years, 6ย months ago
I have a quick question on matrix palette skinning. I have the following shared which handles my skinning as expected. It skins the vertex to each bone, then multiplies the skinโฆ
7ย years, 7ย months ago
I'm working on a Vector4 class, and am having a hard time figuring out what to do with the W Component. To my understanding if W is 0, the vector is treated as a vector wโฆ
10ย years, 9ย months ago
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See all in DiscussionsWhen looking at bezier curves, it's easy to understand them intuitively as a few lerps between points. And they are โฆ
7ย years, 6ย months ago
@JohnnyCode you where right. It looked correct, but examining the skeleton, it sure wasn't. Image attached. Green skeleton is linearly โฆ
7ย years, 7ย months ago
I mean, that's what blending is, a linear combination. So, to blend two poses, it would just be linearly combining โฆ
7ย years, 7ย months ago