7 years, 8 months ago
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Community contributions featured7 years, 8 months ago
@JohnnyCode you where right. It looked correct, but examining the skeleton, it sure wasn't. Image attached. Green skeleton is linearly blending the final matrices. Red skeleton…
7 years, 8 months ago
When looking at bezier curves, it's easy to understand them intuitively as a few lerps between points. And they are fairly trivial to implement this way. Vector3 SampleCurve(Vec…
7 years, 7 months ago
I have a quick question on matrix palette skinning. I have the following shared which handles my skinning as expected. It skins the vertex to each bone, then multiplies the skin…
7 years, 8 months ago
I'm working on a Vector4 class, and am having a hard time figuring out what to do with the W Component. To my understanding if W is 0, the vector is treated as a vector w…
10 years, 10 months ago
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See all in DiscussionsWhen looking at bezier curves, it's easy to understand them intuitively as a few lerps between points. And they are …
7 years, 7 months ago
@JohnnyCode you where right. It looked correct, but examining the skeleton, it sure wasn't. Image attached. Green skeleton is linearly …
7 years, 8 months ago
I mean, that's what blending is, a linear combination. So, to blend two poses, it would just be linearly combining …
7 years, 8 months ago