14 years, 5 months ago
Highlights
Thanks! It appears to have copied over properly, except the image is rendered upside-down so I assume I'll need to reverse the pixel order in the GDI image before copyin…
14 years, 5 months ago
14 years, 5 months ago
I've heard from multiple sources that the best way to crank out performance while rendering 2D text to the screen is to roll out your own font class. The font class should h…
14 years, 5 months ago
So I've read up about blend states, and enabled alphablending by adding the following lines to my shader: BlendState AlphaBlendState { AlphaToCoverageEnable = FALSE; BlendEn…
14 years, 6 months ago
Okay, I know this has been rehashed several times in the past (with unknown accuracy), but I can't help but ask for a more updated answer... Options: 1.) ID3DXSprites. Suppo…
14 years, 6 months ago
Latest Activity
See all in DiscussionsThanks! It appears to have copied over properly, except the image is rendered upside-down so I assume I'll need to …
14 years, 5 months ago
I'm using D3D10, so if it were possible to use those suggestions then I'd imagine it being a rather painful …
14 years, 5 months ago
So just as a general test of ideas, I tried this: bool TextClass::Initialize(ID3D10Device* device) { int bmpWidth = 64; int …
14 years, 5 months ago