12 years, 11 months ago
Highlights
I think you assume, that I have a global heightmap. I forgot to say that I this is procedural terrain. The heightdata is generated per Node on the GPU, so no global heightmap da…
12 years, 11 months ago
I finally managed it to get my terrain stitching working on a globe with six quadtrees. I used a index system similiar to this one http://img406.imageshack.us/img406/2153/s…
12 years, 11 months ago
13 years, 2 months ago
Hey, I'm using GLFW on C# with Pencil.Gaming My problem is that GetCursorPos only returns 0 (i and j). My code: static void Main(string[] args) { if (!G…
13 years, 2 months ago
Hi, I'm working on my Quad-Tree for a while now, to generate the landcape. I optimized it pretty nicely so its able to produce new quads in 1 - 2ms. The problem is that C# s…
14 years ago
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See all in DiscussionsI think you assume, that I have a global heightmap. I forgot to say that I this is procedural terrain. …
12 years, 11 months ago
I finally managed it to get my terrain stitching working on a globe with six quadtrees. I used a index …
12 years, 11 months ago
I already suspected this when I saw the doc example using doubles and I am using int. Yes the "out" …
13 years, 2 months ago