14 years, 5 months ago
Highlights
14 years, 5 months ago
Going back to your fixed 80*50 grid mesh idea, you can do this with a static mesh buffer, a static texture, and a dynamic buffer of glyph ID's. You make a static mesh, that…
14 years, 5 months ago
I have come to a point where i want to render LOTS of text. My idea here is i want to render the text to a "screen" in my 3D space. I have a few ideas on how i want to…
14 years, 5 months ago
I have been trying many different languages revolving around DirectX and even had a stab at OpenGL but i finally settled on C# + SlimDX because it's been the most comfortabl…
14 years, 6 months ago
Ive never needed to render the amount of text that you are, but off the top of my head, why are you trying to use textures to do it? Why not use ID3DXFont->Draw()? You could…
14 years, 5 months ago
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See all in DiscussionsGoing back to your fixed 80*50 grid mesh idea, you can do this with a static mesh buffer, a static …
14 years, 5 months ago
Ive never needed to render the amount of text that you are, but off the top of my head, why …
14 years, 5 months ago
I have come to a point where i want to render LOTS of text. My idea here is i want …
14 years, 5 months ago