10 years, 10 months ago
Highlights
I can't comment on the validity of that (despite doing similar aliasing in other places ), but I can suggest that the struct itself test for std::is_trivially_copyable via a std…
10 years, 10 months ago
10 years, 11 months ago
Hello fellow gamedevs, i have a quick question regarding gesture recognition and hope for some of you to be better informed than i am. (Which is most likely the case.) &n…
11 years, 3 months ago
Greetings again. I tumbled across another problem which seems to be quite huge: I registered an Interface from C++, named 'BaseEntity'. A script class "AbstractBase…
14 years, 6 months ago
Okay, it's me again. Most likely my question is easy to solve again, but i got hung there for 2 days now. Maybe i searched google and the forum for the wrong key words? Well…
14 years, 7 months ago
Latest Activity
See all in DiscussionsI can't comment on the validity of that (despite doing similar aliasing in other places ), but I can suggest …
10 years, 10 months ago
I just found that little gem in a collaborative hobby project. /** @brief Enables easy access to bytes in …
10 years, 11 months ago
I'd either assign each face a light value or each vertex and blend them for smoother lighting depending on the …
11 years, 2 months ago