12 years, 8 months ago
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Community contributions featuredPadWithZeroes is a property that prevents the buffer from stopping the playback. It usually keeps on playing an "empty sound" waiting for new data in the buffer. I guess this is…
12 years, 8 months ago
12 years, 8 months ago
I'm trying to fade out my sprites in my 2d game using SlimDX. I've noted how it's done in XNA (http://www.xnadevelopment.com/tutorials/fadeinfadeout/FadeInFadeOut.shtml), but ho…
12 years, 6 months ago
I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple method at the moment to play sounds - here's an extract from a switch block: ca…
12 years, 6 months ago
Hi, I have coded two methods of audio into my game engine based on NAudio. Create a WaveOutEvent object every time a sound needs to be be played. Create arrays of WaveOutEvent o…
12 years, 8 months ago
Latest Activity
See all in DiscussionsI'm trying to fade out my sprites in my 2d game using SlimDX. I've noted how it's done in XNA …
12 years, 6 months ago
I have put together a basic sound handler class for use in my game. It uses OpenAL. It's a simple …
12 years, 6 months ago
PadWithZeroes is a property that prevents the buffer from stopping the playback. It usually keeps on playing an "empty sound" …
12 years, 8 months ago