13 years, 8 months ago
Highlights
13 years, 8 months ago
NVIDIA DX11 SDK has a compute shader implementation (OceanCS). It follows the paper by Tessendorf. I've been reading through that SDK and a few other tutorials onlin…
13 years, 8 months ago
So I've been trying to read up on it and I've googled around all day with no success. I just can't figure out what i'm supposed to do for FFT. …
13 years, 8 months ago
So i've been toying with compute shader's to handle particle control and have run into an issue. Everything is working fine so far but there's a bottleneck. &nbs…
13 years, 9 months ago
I hope this is the right place to post this but anyways I've been having with terrain. I've been working with unity and i'm trying to make a mountain. My issue is ma…
13 years, 9 months ago
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See all in DiscussionsNVIDIA DX11 SDK has a compute shader implementation (OceanCS). It follows the paper by Tessendorf. I've been reading through that …
13 years, 8 months ago
So I started reading up on DFT, I believe I understand a decent bit of the formula now. Allthough I …
13 years, 8 months ago
Thanks for the links i'll read through those as well. Will post my results later this evening.
13 years, 8 months ago