14 years, 6 months ago
Highlights
Thank you guys for the answers. First, I do not agree that the expression "angular_impulse = desired_euler - current_euler;" is wrong math. Because it seems to be work…
14 years, 6 months ago
14 years, 6 months ago
Hey guys, I am trying to do the object manipulation of the character in the game that I'm currently working on. So, the object should always face the character while it is b…
14 years, 6 months ago
Please delete this post, I made it by mistake. Thank you.
14 years, 6 months ago
Please delete this post, I made it by mistake. Thank you.
14 years, 6 months ago
Latest Activity
See all in DiscussionsThank you guys for the answers. First, I do not agree that the expression "angular_impulse = desired_euler - current_euler;" is …
14 years, 6 months ago
No, I am not interpolating. I am not trying to get any values between my two quaternions. After I convert …
14 years, 6 months ago
Also, this is how I calculate my euler based on the given quaternion q. float q0 = q->getReal(); //w float …
14 years, 6 months ago