12 years, 10 months ago
Highlights
apparantly i found the error - i normalized `normalize(camera_pos - position);` in vertex shader and inerpolation screwed the results somehow please delete the post )
12 years, 10 months ago
Hello, i have a demo program, defferred shading + parallax steep maping(is it?), it works on distance, but when you are close to the surface parallax acts very ugly. Everyhting…
12 years, 10 months ago
Hello, i have simple shader, that makes perpixel lighting from point light (lambert - max(dot(normal, light), 0), everything is normalized) and it works fine, but when i put the…
14 years, 7 months ago
Latest Activity
apparantly i found the error - i normalized `normalize(camera_pos - position);` in vertex shader and inerpolation screwed the results somehow …
12 years, 10 months ago
Hello, i have a demo program, defferred shading + parallax steep maping(is it?), it works on distance, but when you …
12 years, 10 months ago
Hello, i have simple shader, that makes perpixel lighting from point light (lambert - max(dot(normal, light), 0), everything is normalized) …
14 years, 7 months ago