14 years, 6 months ago
Highlights
My game is set up similar, i have all my subsystems under the Engine class. You say that your state objects hold all data for a given state and hand the objects to the logic sys…
14 years, 6 months ago
I am curently having a problem deciding on a broad scope how my game engine will be structured. One important thing that i am looking for is separation of logic and rendering. I…
14 years, 6 months ago