14 years, 5 months ago
Highlights
Thanks for the tips. I will try to optimize shaders later, yesterday was just to tired. Here's somethings I tried and results: changed texture format to R16G16: +0 fps remov…
14 years, 5 months ago
14 years, 6 months ago
Hi, i'm writing a simple DX11 app and stumbled on a fact that it's running quite slow on integrated graphics with hardware future level of DX10. More precisely i'm g…
14 years, 5 months ago
Hi, I'm trying to implement an anisotropic Phong BRDF lightning model http://www.cs.utah.e...dfs/jgtbrdf.pdf. Where specular component is defined as: . I.m having problems w…
14 years, 6 months ago
Thanks guys! It simply was not normalized view vector, so my half vector was wrong... Paniced because if exponent would be 10000, base should not be smaller than 0.9913 or e…
14 years, 6 months ago
Latest Activity
See all in DiscussionsThanks for the tips. I will try to optimize shaders later, yesterday was just to tired. Here's somethings I tried …
14 years, 5 months ago
Hi, i'm writing a simple DX11 app and stumbled on a fact that it's running quite slow on integrated graphics …
14 years, 5 months ago
Thanks guys! It simply was not normalized view vector, so my half vector was wrong... Paniced because if exponent would …
14 years, 6 months ago