14 years, 5 months ago
Highlights
Okay, I will use the map like in the clearance example: Every field gets the value by checking how large we could expand the rectangle. This is useful because it is easy to chan…
14 years, 5 months ago
14 years, 5 months ago
Hi, i have some question how to structure my pathingmaps. I want to create a RTS game like Warcraft 3/Starcraft 2. For the pathfinding I want to use a modified A*Star and steeri…
14 years, 5 months ago
14 years, 5 months ago
I found some nice articles and it will take me some time to read and think about them: http://aigamedev.com/open/tutorial/clearance-based-pathfinding/ http://aigamedev.com/open/…
14 years, 5 months ago
Latest Activity
See all in DiscussionsOkay, I will use the map like in the clearance example: Every field gets the value by checking how large …
14 years, 5 months ago
I found some nice articles and it will take me some time to read and think about them: http://aigamedev.com/open/tutorial/clearance-based-pathfinding/ http://aigamedev.com/open/tutorial/symmetry-in-pa
14 years, 5 months ago
your 1-4 aren't meant to represent costs at all, they're just a way of determining how big the impassible area …
14 years, 5 months ago