14 years, 3 months ago
Highlights
14 years, 3 months ago
I solve this bug, because I created NiMeshScreenElements before create NiRender. so the NiMeshScreenElements::m_eColorFormat was F_FLOAT32_4. I created a NiRender, and then crea…
14 years, 3 months ago
I use NiMeshScreenElements of Gamebryo to render 2D image in Game, First, I Create NiMeshScreenElements from a png file, and then rend this NiMeshScreenElements. Gamebyro popup…
14 years, 3 months ago
how to force global variable which define in a static library to initialize? I have not reference that global variable explicitly in main() project. I expect that implement refl…
14 years, 6 months ago
how to force global variable which define int a static library to initialize? I have not reference that global variable explicitly in main() project. I expect that implement ref…
14 years, 6 months ago
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See all in DiscussionsI solve this bug, because I created NiMeshScreenElements before create NiRender. so the NiMeshScreenElements::m_eColorFormat was F_FLOAT32_4. I created a NiRender, …
14 years, 3 months ago
Gamebryo is a closed-source proprietary engine, so you'd be much better off asking for help inside that closed community. You …
14 years, 3 months ago
I use NiMeshScreenElements of Gamebryo to render 2D image in Game, First, I Create NiMeshScreenElements from a png file, and …
14 years, 3 months ago