19ย years, 5ย months ago
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Community contributions featuredOne thin that I noticed is that the most difficult part in converting the vertex declaration is the lack of vertex type in d3d8. Occasionally I'll encounter something like thisโฆ
19ย years, 5ย months ago
19ย years, 7ย months ago
Hi, I wrote this simple shader for a test static const char* VShaderText = "vs_1_1\n" "dcl_position v0\n" "dp4 oPos.x, v0, c0\n" "dp4 oPos.y, v0, c1\n" "mov oPos.zw, v0.zw\n" "dโฆ
19ย years, 5ย months ago
Hi, I'm currently dealing with porting some graphic code made in D3D9 to make it work in D3D8 (arghhh). I'm currently having some trouble porting the vertex declaration used inโฆ
19ย years, 5ย months ago
Recently I just found out that my physic engine of choice (ODE) is actually a non-deterministic engine. This revelation really hurt my multiplayer engine I'm currently planning.โฆ
19ย years, 7ย months ago
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See all in DiscussionsHi, I wrote this simple shader for a test static const char* VShaderText = "vs_1_1\n" "dcl_position v0\n" "dp4 oPos.x, v0, โฆ
19ย years, 5ย months ago
One thin that I noticed is that the most difficult part in converting the vertex declaration is the lack of โฆ
19ย years, 5ย months ago
Hi, I'm currently dealing with porting some graphic code made in D3D9 to make it work in D3D8 (arghhh). I'm โฆ
19ย years, 5ย months ago