12 years, 1 month ago
Highlights
12 years, 1 month ago
I think the reason why the player is going halfway into the rectangle before being pushed out is because of when you handle the collision detection. Let's try stepping through t…
12 years, 1 month ago
I am currently working on a 2D platformer game and i was hoping to have AI that could follow the player instead of mindlessly moving side to side in the map. I looked into astar…
13 years, 9 months ago
how do games such as RPG games show the characters wearing different equipment? do they have a separate image for a character wearing all the different combinations of equipment…
14 years, 2 months ago
how do games such as RPG games show the characters wearing different equipment? do they have a separate image for a character wearing all the different combinations of equipment…
14 years, 2 months ago
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See all in DiscussionsI think the reason why the player is going halfway into the rectangle before being pushed out is because of …
12 years, 1 month ago
When you're checking which side of the player is intersecting with the rectangle the first part will always evaluate to …
12 years, 1 month ago
I handle collisions pretty easily, first i calculate the distance it traveled in the x axis only, then i check …
13 years, 3 months ago