14 years, 5 months ago
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Maybe the sRGB flag is set it wrong. I don’t know how to set it in DX9. You have to find out by yourself. Sorry. It works ! Thanks, It was a gamma issue. I have to disable t…
14 years, 5 months ago
14 years, 5 months ago
Hi everyone I am new here (in DirectX at the same time). So, I have done some post processing but I get something strange at the output, the screen is darkened. My HLSL code is…
14 years, 5 months ago
14 years, 5 months ago
14 years, 5 months ago
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See all in DiscussionsMaybe the sRGB flag is set it wrong. I don’t know how to set it in DX9. You have to …
14 years, 5 months ago
Try to return a specific color, without reading the texture: return float4(1.0f, 0, 0, 1.0f); If you get a clean …
14 years, 5 months ago
Hi froop, I have tried : technique PostProcess { pass p0 { AlphaBlendEnable = false; VertexShader = null; PixelShader = …
14 years, 5 months ago