12 years, 6 months ago
Highlights
You have to be careful with the order of multiplications. The book uses openTK, an openGL wrapper for .NET, while you are using XNA with directX. In the vertexshader you had pre…
12 years, 6 months ago
13 years, 8 months ago
Hi guys, at the moment i'm trying to implement Deferred Shading in my Engine (using XNA), following CatalinaZimas articles (-> http://www.catalinzi...ndering-in-xna/ ). W…
14 years, 3 months ago
Hi guys, at the moment im writing a little editor in XNA 4.0. Lately i implemented loading & managing models, but when it comes to drawing them instanced, they look kind of…
14 years, 6 months ago
the simplest thing you can do is to use the SpriteSortMode.BackToFront. a SpriteBatch.Begin()-overload takes it as a parameter. in the Draw()-call you can pass a layerdepth (a v…
13 years, 8 months ago
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See all in DiscussionsYou have to be careful with the order of multiplications. The book uses openTK, an openGL wrapper for .NET, while …
12 years, 6 months ago
the simplest thing you can do is to use the SpriteSortMode.BackToFront. a SpriteBatch.Begin()-overload takes it as a parameter. in the …
13 years, 8 months ago
if 2 models point to the same texture, it should only be loaded once. to access textures loaded with a …
13 years, 9 months ago