9 years, 5 months ago
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Community contributions featuredYou don't need to know the RTT for this. Simply keep an offset between your local computer clock and "virtual game start time." The "current game time" equals "current clock min…
9 years, 5 months ago
9 years, 5 months ago
Hi everyone, I'm reviewing a car transmission model for a basic racing game, and I've noticed a slight discrepancy between what I would expect of the macroscopic pr…
11 years ago
The way that I dealt with this is to maintain a server side estimate of client RTT, and use that for clock estimation on the server (e.g tick_cli = tick_srv - tick_rate * RTT/2)…
9 years, 5 months ago
10 years ago
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See all in DiscussionsYou don't need to know the RTT for this. Simply keep an offset between your local computer clock and "virtual …
9 years, 5 months ago
The way that I dealt with this is to maintain a server side estimate of client RTT, and use that …
9 years, 5 months ago
Simple answer: Don't allow different simulation rates. Update the simulation at the same frequency on all players. Render at a …
10 years ago