14 years, 6 months ago
Highlights
Thanks for all the feedback. The way I've been handling input currently, (going on the 'escape to quit' example) is like this: int Arc::run() { while(m_stateID !…
14 years, 6 months ago
14 years, 6 months ago
Hi all, My question is on how you use virtual functions within your game. I understand the general concept, for example, you'd have a 'weapon' base class that has a…
14 years, 6 months ago
14 years, 6 months ago
Usually, I'll have something like: title_state, menu, level1, level2, pause_menu, for example. But if each component is updating every loop (via the component managers) then…
14 years, 6 months ago
Latest Activity
See all in DiscussionsThanks for all the feedback. The way I've been handling input currently, (going on the 'escape to quit' example) is …
14 years, 6 months ago
Usually, I'll have something like: title_state, menu, level1, level2, pause_menu, for example. But if each component is updating every loop …
14 years, 6 months ago
Thanks for all the links, I've found this thread pretty useful. The way I use game states now seems to …
14 years, 6 months ago