14 years, 4 months ago
Highlights
Ok, thank you. I've just seen that it's maybe possible to have something better with texture 2d array and gl_Layer. I will try it.
14 years, 4 months ago
14 years, 5 months ago
Hello, I need to create several depth buffer (for each vertex emitted by a geometry shader) on my FBO. Here the source code: glBindFramebuffer(GL_FRAMEBUFFER, fboID); //depth bu…
14 years, 5 months ago
Hi, I would like write in several depth buffers for each vertex emitted by my geometry shader. I have create a FBO and I attach several color textures on it. Here a sample of th…
14 years, 5 months ago
Sorry, I haven't good screenshot of my shadow map. I have seen after debug session that the last object drawn is always visible on my shadow maps no matter his depth value.…
14 years, 5 months ago
Latest Activity
See all in DiscussionsOk, thank you. I've just seen that it's maybe possible to have something better with texture 2d array and gl_Layer. …
14 years, 4 months ago
Sorry, I haven't good screenshot of my shadow map. I have seen after debug session that the last object drawn …
14 years, 5 months ago
Thanks FXACE for your help. I have try your source code but it's not working as I expected. I get …
14 years, 5 months ago