13 years ago
Highlights
13 years ago
Fixed. Blend state should be - D3D11_BLEND_DESC bd; ZeroMemory(&bd, sizeof(bd)); bd.RenderTarget[0].BlendEnable = TRUE; bd.RenderTarget[0].BlendOp = D3D11_BLEN…
13 years ago
Hello! I'm trying to make something on wp8 using dx11. And I have one bug. I'm trying to draw a picture with transparency.gpApp->m_deviceContext->IASetVertexBuffers(…
13 years ago
Hi guys! We are small team from Russia. We are work on casual games. And now I want present our site - http://rainbow-games.com Fell free to ask your questions! Thanks!
14 years, 5 months ago
Yes, wp8 mean Windows Phone 8. Here is blend state creation - D3D11_BLEND_DESC bd; bd.RenderTarget[0].BlendEnable = TRUE; bd.RenderTarget[0].BlendOp = D3D11_BLEND…
13 years ago
Latest Activity
See all in DiscussionsFixed. Blend state should be - D3D11_BLEND_DESC bd; ZeroMemory(&bd, sizeof(bd)); bd.RenderTarget[0].BlendEnable = TRUE; bd.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; bd.RenderTarg
13 years ago
Yes, wp8 mean Windows Phone 8. Here is blend state creation - D3D11_BLEND_DESC bd; bd.RenderTarget[0].BlendEnable = TRUE; bd.RenderTarget[0].BlendOp = …
13 years ago
Hello! I'm trying to make something on wp8 using dx11. And I have one bug. I'm trying to draw a picture …
13 years ago