13 years, 4 months ago
Highlights
applying an offset to the texture coordinates used to look it up based on time This is the point. I thought that a 'random' texture can only give one pixel a particular 'r…
13 years, 4 months ago
Hi everyone. I am working on a particle system with HLSL on XNA Framework. The properties of the particles are stored in several textures. Now I find it hard to initialize a par…
13 years, 4 months ago
Hi everybody~ My English is not good, so I may describe the problem not so clearly, but I will try my best... I am now trying to play ogg sound in XNA.OGGSharp maybe a good choi…
13 years, 8 months ago
14 years, 5 months ago
hi everybody..i am a beginner to HLSL and i met with a problem that the compiler says 'There was an error compiling expression'. here is some of the code float4 PassTest…
14 years, 5 months ago
Latest Activity
See all in Discussions applying an offset to the texture coordinates used to look it up based on time This is the point. I …
13 years, 4 months ago
Hi everyone. I am working on a particle system with HLSL on XNA Framework. The properties of the particles are …
13 years, 4 months ago
Hi everybody~ My English is not good, so I may describe the problem not so clearly, but I will try …
13 years, 8 months ago