14 years, 4 months ago
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14 years, 4 months ago
@Digitalfragment, I come to agree that depth clipping might be the wrong approach. Do you have references/sample code/tutorial on how to implement the clipping stage in a geomet…
14 years, 4 months ago
Hi, I'm currently trying to implement a fragment shader that discards all fragments that have a great distance to the current depth value. The wished for effect: clipping de…
14 years, 4 months ago
Is there a reason why ::glPolygonOffset() will not work? It works for standard decals. Are yours not standard? L. Spiro As far as I know is glPolygonOffset() used to avoid z-fig…
14 years, 4 months ago
14 years, 4 months ago
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See all in Discussions@Digitalfragment, I come to agree that depth clipping might be the wrong approach. Do you have references/sample code/tutorial on how …
14 years, 4 months ago
Is there a reason why ::glPolygonOffset() will not work? It works for standard decals. Are yours not standard? L. Spiro …
14 years, 4 months ago
Any reason not to just use standard depth testing? It will run better and give you more predictable results. With …
14 years, 4 months ago