I don't really know how to word this so I'll just draw it in psudo code... [source lang="cpp"]class ROOMCLASS { a texture a constructor that creates that textu…
13 years, 11 months ago
I don't really know how to word this so I'll just draw it in psudo code... [source lang="cpp"]class ROOMCLASS { a texture a constructor that creates that textu…
13 years, 11 months ago
I'll make this simple. Here's what I'm trying to do and how I'm currently doing it. My question is, are there any methods I'm not aware of for doing it bette…
13 years, 11 months ago
14 years, 4 months ago
I found a solution. This is what ended up working for me: D3DXMATRIX yawMatrix, pitchMatrix, rollMatrix, combined; // rotate around your 3 maintained axis D3DXMatrixRotationAxis…
14 years, 4 months ago
14 years, 5 months ago
[color=#000000][font=verdana, geneva, lucida,]I've been racking my brain for days now and can't find the answer. I'm using C++ and DirectX but I figure that this is…
14 years, 4 months ago
I don't really know how to word this so I'll just draw it in psudo code... [source lang="cpp"]class ROOMCLASS { …
13 years, 11 months ago
I'll make this simple. Here's what I'm trying to do and how I'm currently doing it. My question is, are …
13 years, 11 months ago
I found a solution. This is what ended up working for me: D3DXMATRIX yawMatrix, pitchMatrix, rollMatrix, combined; // rotate around …
14 years, 4 months ago
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