12 years, 8 months ago
Highlights
Threads can run for up to a time slice / quantum before the OS decides what to run next ... Thanks for your explanation. I think the "up to" part explains a lot and that 20 mill…
12 years, 8 months ago
12 years, 10 months ago
In this article on MSDN about mutitasking the author mentions that each thread on a Windows system runs for the duration of a "time slice" and that one of these time slices is a…
12 years, 8 months ago
Hello Forum Suppose you wanted to make a loading module for your game displaying some object rotating on the screen while your game's resources were being loaded. My intu…
12 years, 10 months ago
Intuitively I think "Rendering System" sounds more correct, but both give plenty of hits on Google (OGRE, for example, has a class called RenderSystem) so I was wondering what y…
12 years, 10 months ago
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See all in DiscussionsThreads can run for up to a time slice / quantum before the OS decides what to run next ... …
12 years, 8 months ago
In this article on MSDN about mutitasking the author mentions that each thread on a Windows system runs for the …
12 years, 8 months ago
Nice game :) Next challenge: Add an AI player!
12 years, 10 months ago