14 years, 5 months ago
Highlights
First, thanks for your answers! Currently, I create the following VBO square with 2 triangles: GLfloat vertices[] = { -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0 }; glGenBuff…
14 years, 5 months ago
Hi, I have a texture that I am able to display on a 2D square (easy). I want also to stretch that texture on a custom 2D polygon in order to fill it: - Without losing pixels in…
14 years, 5 months ago