14 years, 5 months ago
Highlights
It helped to avoid DrawPrimitive calls. But what helped a lot more was switching from D3DCREATE_SOFTWARE_VERTEXPROCESSING to D3DCREATE_HARDWARE_VERTEXPROCESSING. Thank you for t…
14 years, 5 months ago
Hello! I noticed that drawing tens of thousands triangles with DrawPrimitive produces a high CPU load. With an AND X4 955 the number of triangles is limited to ~300,000 at 3…
14 years, 5 months ago
Latest Activity
It helped to avoid DrawPrimitive calls. But what helped a lot more was switching from D3DCREATE_SOFTWARE_VERTEXPROCESSING to D3DCREATE_HARDWARE_VERTEXPROCESSING. Thank you …
14 years, 5 months ago
Hello! I noticed that drawing tens of thousands triangles with DrawPrimitive produces a high CPU load. With an AND X4 …
14 years, 5 months ago